Magic:Elemental

Elements
Magic is primarily defined by "elemental groups." They are categorised into:


 * Core Element
 * Secondary Element
 * Mystic Element
 * Hybrid Element

Core Element
Core elements are widely regarded as the foundation of life in Setura. None is less important than the others.

These elements are often associated with certain traits. It's common for Mages exhibit similar characteristics to their Innate Element early in life.

Known Core Elements

 * Fire (Fierce)


 * Water (Calm)


 * Air (Changing)


 * Earth (Steadfast)

Secondary Element
These are all born from Core elements with the addition of another trait. Secondary elements are generally stronger than their origin but also more difficult to master.

It's important to remember that traits are only given to elements to understand them. Secondary elements are not created by exploring traits. At most, that is how they can be discovered.

Known Secondary Elements

 * Fire
 * N/A


 * Water
 * Ice (Aloof)


 * Air
 * N/A


 * Earth
 * N/A

Mystic Element
Mystic elements are a unique type of magic that were not native to Setura. Their origins are uncertain, some more so than others. These elements also are commonly associated with traits.

Known Mystic Elements

 * Dark (Void)


 * Light (Serene)


 * Blood (Sacrificial)

Hybrid Element
Hybrid elements are a special form of magic where a Core element has been infused with a Mystic. This is widely considered the most powerful form of traditional magic, the other forms being Core, Secondary and Mystic elements.

Known Hybrid Elements

 * Shadow (Fire + Dark)
 * placeholder (Water + Dark)
 * Levitation (Air + Dark)
 * placeholder (Earth + Dark)
 * placeholder (Fire + Light)
 * Healing (Water + Light)
 * Lightning (Air + Light)
 * placeholder (Earth + Light)